M O N K
Sub Requirements
60,000,000 Experience
8400hp / 3600mp
Suggested Stats
55 - 33 - 21 - 70 - 11
(with Draco form)
Preparing a Monk to Sub

Subbing requires that you have a lot of Hit Points. Plan on putting all your stats into CON from the very beginning, or you are going to be spending a lot of time on CR30 trying to get the experience to Sub. This could be a real pain, because it will be hard to find a hunt for a Insight 99 Monk Non-Master.

Once you have 15 base CON, put 2 points to DEX, and wear Signet Rings to get Draco Form. (You do not need to make all of your stats 5 base. 5 base DEX is the only Stat requirement for Draco Form. Once you have your Form, return once again to adding CON, until you have CON 65. (Stat plan says 70, but this will give you a few points to play around with to get skills if you don't have full God sets, or want WFF/Howl before you can wear Hyb-Bracers.)

With a Monk, you can play around with your stats by changing Forms. For example, you only need 52 STR, because you can always get Howl/WFF with Kelb Form. You would only need 32 INT and 20 WIS, because when you forget Draco Form, you gain a stat in each one. If you would rather get Mentor in your new class, you only need to get 19 WIS. The best way is to just stick with the stat guide above, so you can get all your skills with Draco Form. Once you forget a Form, you have to wait 3.5 days to learn another. This advice is mainly for those who have messed up their stats and are trying to find a way to get all of their skills/spells.

Get Dion, even if you are Subbing with Draco Form. Hitting Draco Stance and Dion at the same time is going make it so you Dion instantly almost every time.

Because Monks are a much weaker basher compared to Warriors, I would recommend Draco Form over any other form. Your CON will be high, making Draco Tail Kick your most powerful asset. White Bat is a novelty for hide, but does nothing for your bashing power. Kelberoth is only valuable in Arena, and only with HP levels you won't be able to achieve until you master. Scorpion is the weakest Form of all.

Get and max Martial Awareness as soon as possible. This will increase your hunting options, especially with Subs your same insight.

If you are making a Monk/Warrior or Monk/Rogue, be sure and get Claw Fist. It doubles the power of all of your Assails when you Assail with no weapon.

Make your own Hubae. There isn't enough Hubae in the game for you to get all the skills you need, and it's a headache trying to pay for them or get them from people you don't know. Most Monks are going to want around 10 million for you to teach them. I suggest you make friends to help you do Hubae, and be willing to return the favor. Don't worry about getting Wraith Touch (32 Dugons). It is worthless, and only a "for show" skill. It's only useful in Arena Battles, but it is still 5 lines, takes 1400 MP, and misses too often against high MR competitors. Wolf Fang Fist (20 Dugons) is a must for Arena, and also nice for hunting.

If you make your own Hubae, you can also leech your Monk up with mentors. This will really help you out, because if you are adding straight CON, you won't have the stats to get other skills for awhile. Just make sure you don't neglect your skills with the mentor leech. You still want to be able to get CR hunts when you are Insight 50.

Suggested items to Sub in Dark Belt, Dark Necklace, Wolf Claws, Peasant Armor, Sparkle Rings or Signets, Silk Boots, Dugon of your choice, and Deoch, Fioschad, or Gramail Hyb Bracers. Types of Greaves, Earrings, and Shield depends on skills you will try to acquire in your new class. Note: Wearing Cail or Glioca items will not affect the HP/MP you receive at Insights. It is determined by base WIS and CON. Do not take your weapon off. Your Wolf Claws will allow you to basher your way well into your 60s, plus you can still use all of your kicks. Wolf Claws are weaker than a Stone Axe, but they have much better durability, and the ability to use Mantis Kick will help a lot.
Sub Options
M O N K / W A R R I O R
Master Requirements
Maxed Wind Blade and Wallop
AND
200,000,000 Experience
4000hp / 2000mp
P R O S
C O N S

Monk/Warriors are the strongest basher in the game, and arguably the best sub in the game overall. From the moment you Sub, everyone will want to hunt with you. As a Master, everyone will want you to help them out, whether that is in Arena, Hunting, or Grand Master Quests. You have the strongest weapon in the game, the best -AC, and also the best mobility (Ambush and Charge.) I am not the only one to think that Monk/Warrior is also the most fun character to play.

You will not be unique. However, there will always be a shortage for more good Monk/Warriors. The Grand Master Quests have proved that. You will struggle maxing Wind Blade and Wallop to master. You can attest to this by the number of arrest marks Monk/Warriors have racked up. Many avoid this sub for that reason alone. Hubaes and skill training to them are not worth the effort. Plan on speeding at least 30 hours to take Wind Blade from level 70 to level 100 alone.
Hints on Monk/Warrior

Your toughest decision will be which Monk Form to Sub with. Because of your 6 assails, you will bash at an incredible rate. Being Draco Form will increase your bashing speed even more. Draco Tail Kick is also a great companion in Chaos, or anywhere else you are surrounded with creatures of the same defensive element. Having both Draco Stance and Dion means that you can Dion instantly almost every time, because you can press both skills simultaneously

However if you love Arena and plan to get at least 25k HP, Kelberoth is the Form for you. This skill will only be useful in PVP situations. Kelberoth Form will also allow you to become better and better in Arena as you obtain more Hit Points. Also if you Sub with Kelberoth, plan on spending even more time Macroing. I suggest setting up an entertainment system next to your computer, so you can keep an eye on yourself. Otherwise, be prepared to get a few ugly legend marks in the process. Not to mention there is a good chance you could die if you leave yourself unattended.

Keep your Wolf Claws on until you are at least Insight 50. Personally, I would keep it on until you can use a 2 handed weapon. Make sure to remove the "~" key from your keyboard to insure you don't accidentally take it off.

Mastering doesn't require many HP or MP. However, I would recommend getting as much Mana as possible. The last thing you want to do is spend experience on Mana while you're trying to max your stats. You will have the advantage of carrying over 19 points when you Sub. At Insight one when you first Sub, put 5 points into WIS and 5 into CON. At Insight two, put another 5 into WIS and 5 into CON, at Insight three start putting all WIS until WIS is at least 30, before you add other stats. If it was my character, I would put WIS to 45. 45 WIS would give you a little over 8k Mana at Insight 99, which will be plenty for you to max stats with and begin to build HP. Even with putting that many stats to WIS, you will still bash at a very good rate.

Your Bracers, Boots, and Signets will allow you to get all of your new skills for awhile, so there is no real need to Sub in any God items. The only time you would need to is if you wanted to go all WIS, and needed some Cail items for Assault. However, you are much better off to put 10 points to CON in the beginning. So because of this, I would recommend subbing in Blessed Gold Earrings and either Blessed or Magic Greaves. Also, be sure that you hunt with Fioschad Beannaich.

Do not take your weapon off to use kicks! Your Assails are going to be much better than your Kicks. If you Sub with Draco Form, you will still be able to use DTK, although your Assail will do more damage.

After you've hit your target WIS mark (between 30-45), take CON to about 20-25. You should still be bashing fast, and now is the best time to squeeze out a few more HP. After you hit your target for CON, start putting all of your stats into STR. You will need to do this so you can finally get our of Peasant Armor, and you'll begin to notice your hunting speed slowing down. Build STR up to about 55 base, before you start to add points to DEX for Beag Suian. This means that if you keep your Bracers and Boots on, you will be able to get Beag Suian between Insight 50 and 60, depending on how much WIS/CON you added.

You will be able to two-man CR the moment you Master. However, this does require an experienced hunter, who can protect their caster, even with minimum HP, slower killing speed, and low Mana. In other words, take a rogue with you unless you know exactly what you're doing.

M O N K / R O G U E
Master Requirements
Maxed Maiden Trap and Peek
AND
200,000,000 Experience
4250hp / 2200mp
P R O S
C O N S
Monk/Rogues are probably the 3rd best basher in the game. Those who love to play Rogues will enjoy this Sub, despite being a weaker hunter. Assassin Strike is also a powerful attack, especially against Dark Defense creatures. You will be able to two man with ease in CR, because you can Blind, Read Elements, plus have the strength to kill. You will also be able to hunt at a really good rate in Chaos, due once again to your number of Assails and Assassin Strike. After time, you will be able to hunt with fewer Great Blinds, which will speed up your hunting rate incredibly. The new Grand Master weapon is rather strong, and with 3 Assails, you will be able to bash at a good rate. You will be a great help on Grand Master quests because you can keep yourself Dioned, plus be able to lead your group through the different mazes.

You won't be the strongest bashing sub, which means you may be over looked for hunts. You will do well in arena, with your Dion, and even Sleep Snares if you have to outrun your attacker. The ability to avoid traps in Arena will help as well.

Hints on Monk/Rogue

Your toughest decision will be which Monk Form to Sub with. If you love Arena, and plan to get at least 25k HP, Kelberoth Form is the way to go. This will make you a weaker hunter. If you were a Monk/Warrior, not having Draco Tail Kick wouldn't make a noticeable difference in hunting speed. However as a Monk/Rogue, you will be noticeably slower, and really could use the power of DTK while hunting.

Keep your Wolf Claws on as long as possible. You will be able to use all of your kicks, without having to remove your weapon.

You will have the advantage of carrying over 19 points when you Sub. At Insight one when you first Sub, put 5 points into WIS and 5 into CON. At Insight two, put another 5 into WIS and 5 into CON. At Insight three, put 3 into WIS and 2 into CON. For Insights four, five, and six, put 1 to each CON and WIS. Starting at Insight seven, put all WIS until WIS is 45 base, before adding any other Stat. This will give you around 8000 Base Mana at Insight 99. After that, put 5 points into STR, 11 points into DEX, and 7 into INT and get Great Blind. Then continue to build STR. Remember you will need 26 base DEX for Maiden Trap and 22 base INT (if you have an INT Necklace) for Peek.

The only skills you need to bother getting are Great Blind, Study Creature, Maiden Trap, and Peek. Maiden and Peek will only be useful for you because they're required to Master, so it doesn't really matter when you get them. In other words, don't stop adding WIS and CON to get DEX for Maiden Trap. Sub with a few INT items. This will allow you to get Study Creature right away. By the time you're ready for more skills, you should be able to put on a full God set, so there isn't as much of a need to Sub in Luathas leather items. Because of that, I would recommend Subbing in Blessed Coral Earrings and Blessed Leather Greaves or Magic Leather Greaves. Always try to hunt with Fioschad Beannaich as well.

M O N K / P R I E S T
Master Requirements
Maxed Ard Ioc OR Maxed Ard Aite
AND
200,000,000 Experience

3500hp / 2200mp

P R O S
C O N S

You will have a unique Sub, especially if you Sub with Wraith Touch. This would mean you would have both Holy and Dark, non necklace based spells. If you Sub with Kelberoth Form, you could become quite a threat in Arena.

You're a Pure Priest without the Pure Staff, Armor, and Spells. Max STR of 100 and CON of 150 means you'll never redeem much of your Monk attack skills. The only Monk Skills/Spells which could be of any use are Wraith Touch, Beag Nochd, Kelberoth Strike, and Hide. You might have a hard time gaining HP to make Kelberoth Strike worthwhile, because you will need to settle for 3 man hunts, unless you two man with a wizard.
Hints on Warrior/Priest

When you Sub, make sure to keep your weapon on. Hunt with your Assails in the beginning, instead of a Priest, although, play your stats like a Priest so you can get spells. Around Insight 40 you will need to start acting like a Priest. You might need to before this if you happen to take off your weapon, or you notice you're becoming sluggish with your 3 STR. Once you have some Mana, you can hunt solo with Wraith Touch, although you're still better off in a group.

If you like Arena, Sub with Kelberoth Form. Otherwise, White Bat is probably your best option.

You will have the advantage of carrying over 19 points when you Sub. At Insight one when you first Sub, put 5 points into WIS and 5 into CON. At Insight two, put another 5 into WIS and 5 into CON, at Insight 3 start putting all WIS until WIS is 109 base, before you add other stats. This will insure that you have max Mana regen at Insight 99, plus around 11-12k base Mana.

M O N K / W I Z A R D
Master Requirements

Maxed Two Ard Spells
AND
200,000,000 Experience

3750hp / 3600mp

P R O S
C O N S

You will have a unique Sub. Having Ao Dall and Ao Puinsein as a Wizard can really come in handy. A five second Dion is a major advantage as well. You will be able to 2 man with a good basher, and even be able to heal with Gentle Touch.

I thought this would be a decent sub, until pure Wizards received a 12 second Dion. You've put a lot of work into a Sub, especially if you got 64 Dugons, to have a Pure be better than you are. With so many Wizard/Priests and Priest/Wizards it may be difficult to find a hunt.
Hints on Monk/Wizard

When you Sub, make sure to keep your weapon on. You only need to get Mor Fas Nadar and 2 Ard Spells before Insight 99, so you have plenty of room to build Mana. You can also build your STR and be a fairly decent basher, if you can keep your weapon on. You may find that around Insight 50 you will need to become a full Wizard. You might need to before this if you happen to take off your weapon.

If you like Arena, Sub with Kelberoth Form. Otherwise, White Bat is probably your best option.

You will have the advantage of carrying over 19 points when you Sub. At Insight one when you first Sub, put 5 points into WIS and 5 into CON. At Insight two, put another 5 into WIS and 5 into CON, at Insight 3 start putting all WIS until WIS is 109 base, before you add other stats. This will insure that you have max Mana regen at Insight 99, plus around 11-12k base Mana. Ard Puinneag Spiorad, or any of the Ard Leasaich or Ard Nadars will be very fast to max, and are low Stat requirements. Being said, you could take WIS up to like 120 and try and squeeze every drop of Mana you can.