| 
       
       
        
        
        | 
             
             
              | 
                  
                     
                     
                      | Temuair 
                          Subpath Guides |   
                      | An Intro to Subpathing | The achievement of the 
                          99th insight is the most critical moment in a Aisling's 
                          life. It is at that time, one must decide whether to 
                          continue on the same path and Master, or to adventure 
                          to a new one. Many feel the question isn't whether to 
                          master or Subpath, but what to Sub to. With so many 
                          options available, it's difficult to assess which avenue 
                          will prove to be not only the most successful, but also 
                          the most enjoyable. The most successful Subs are those 
                          who choose a path that they themselves will enjoy and 
                          that other Aislings will want to hunt with as well. 
                          Some Subpaths actually become weaker hunters by abandoning 
                          their former class, yet may still thrive because of 
                          endless Role Playing opportunities. This guide is a 
                          point blank approach to all advantages and disadvantages 
                          of making a Subpath character. I will not hide aspects 
                          of what a class allows because it may not be politically 
                          correct. If a character is going to require you a month 
                          of training, I will let you know, as well as let you 
                          know the best way to go about it.  |   
                      | Planning Ahead | For 
                        the best character development, it is vital that you decide 
                        what exactly you would like to make, the moment the character 
                        is created. Planning ahead will help you avoid common 
                        pitfalls, such as lack of HP/MP to Subpath. In any character 
                        development it is important to build your WIS and CON 
                        before any stat. Ideally you want to plan to make your 
                        97 armor at 99, so you can Subpath without the delay of 
                        an extra 50mil experience to hunt between 98 and 99. Ascension 
                        calculators are widely available so you can find the best 
                        option for you. Almost every character made will need 
                        to ascend some before they can Subpath. As long as your 
                        HP/MP levels require less than 40mil in ascending to reach 
                        Subpath requirements, you will be able to Sub without 
                        extra hunting. |   
                      | Requirements | 
                           
                            | -> | Make 97 
                              armor. This is required if you need to ascend to 
                              achieve HP/MP requirements. But, even if you have 
                              the HP/MP levels to sub, make sure you make the 
                              armor. You have lots of free experience, and to 
                              make armor in your next path would be wasting experience 
                              you could be using to buy stats. You will need to 
                              be a Respected Citizen or Tagor Citizen to make 
                              this armor. |   
                            | -> | 10 
                              Ard Ioc deums |   
                            | -> | HP/MP 
                              levels as outlined for your current class |   
                            | -> | 60 million 
                              experience |   
                            | -> | Armor 
                              and gear to help you in your next class. (Not required, 
                              but a bit silly to Sub naked.) |  |   
                      | 
                           
                            |  | To 
                                Subpath or not to Subpath |  |  |   
                      | 
                           
                           
                            | P 
                                R O S | C 
                                O N S |   
                            | If you enjoy Hunting, 
                                Arena, and quests that require strength and endurance, 
                                more than likely a Subpath character is going 
                                to allow you to compete in these areas far better 
                                than a Pure would. There are of course exceptions. 
                                For the most part you will be able to obtain all 
                                the non master skills/spells of your current class, 
                                plus both the master and non-master skills/spells 
                                of your next class. You will be able to advance 
                                from 1-99 again in your second class with ease, 
                                not to mention with much enjoyment. Personally 
                                I think there is nothing that compares to the 
                                fun you can have hunting a sub from 1-80. In most 
                                cases, you will have up to an additional 19 stats 
                                above your current counterparts and double the 
                                skills/spells. If you make a Great Sub, you will 
                                be the strongest possible class available and 
                                have several advantages over pures and weaker 
                                subs, including the ability to hunt 2-man anywhere 
                                in the game. More experience/kill will allow for 
                                faster Stat maxing and higher HP/MP.  | You 
                              will have to hunt from 1-99 all over again, while 
                              those who choose to Master will be off buying HP/MP/Stats. 
                              Any skill/spell leveling you completed previously 
                              will be lost, and you will need to level these spells/skills 
                              all over again. In short, you will spend countless 
                              hours reaching the point to where you can Master. 
                              Pure Masters will have better Armor/Gear than you 
                              can obtain, and also Skills/Spells that are not 
                              available to you. (This is negating Medenian Paths.) 
                              In some cases, you will no longer be able to use 
                              certain skills/spells or other advantages of your 
                              previous class. This is especially true for Rogue 
                              and Priest. If you make a Great Sub, you will not 
                              be unique, and it will be difficult to stand out 
                              amongst your peers. With the introduction of Pure 
                              only skills/spells/gear, you may actually become 
                              weaker and limited than if you were to have stayed 
                              Pure, resulting in a waste of considerable amount 
                              of time rebuilding, when you could be Mastered and 
                              maxing Stats. By passing over the opportunity to 
                              make a Great Subpath, you will actually spend more 
                              time looking for a hunt and obtain less experience/hour 
                              while hunting. In short, your advancement in the 
                              game will be limited as far as Stats, HP, and MP 
                              are concerned. |  |   
                      | Subbing 
                        Classifications | This is a 
                          table I devised from my own experience and opinion. 
                          I have divided the Subpaths into categories of Great, 
                          Grand, Fine, and Good. These categories are only used 
                          to determine how successful your character will be in 
                          hunting and arena. Any character can be used for Role 
                          Playing and other non-combat/skill challenges, so that 
                          will hold no baring. A Sub that is in the Fine category 
                          holds relatively the same chance of success as a Pure 
                          Path. Those who are in the Good category are weaker 
                          than a Pure Path. 
                          
                             
                              | Great | Wizard/Priest, Warrior/Monk, 
                                Monk/Warrior |   
                              | Grand | Priest/Wizard, Monk/Rogue, 
                                Priest/Monk, Wizard/Monk |   
                              | Fine | Monk/Wizard, 
                                Monk/Priest, Priest/Warrior, Priest/Rogue, Rogue/Monk, 
                                Rogue/Warrior, Rogue/Priest, Warrior/Rogue, Wizard/Rogue, 
                                Wizard/Warrior |   
                              | Good | Rogue/Wizard, Warrior/Priest, 
                                Warrior/Wizard |   
                              |  |  |   
                      |  |  |  |   
        |  |  
        |  |  
 
       |