Teaching Classes
Nobles with a Village award or higher in Art, History, Literature, Lore or Philosophy are able to hold classes in their respective subject(s).
Teachers are permitted to hold up to two classes per 8 suns (( 24 hours )) unless otherwise permitted for special events.
These guidelines prescribe the rules and best pedogical practices for teaching classes at the College. Teachers found abusing their privileges in any form will quickly find their nobility stripped.
If you have any questions about these guidelines, please reach out to a Chancellor for advice.
1) Class Preperation
This is the first step. Ensure that you have enough substantive content
to fill up the minimum time allotted to your class by the Mundane (( 20
minutes )).
Lectures, games, activities, and debates are all welcome. The best
practice is to outline a structured lesson in advance. Try to keep your
classes about the subject in which are you are awarded, entrenched within the themes of Temuair and/or Medenia.
From time to time, it is acceptable to hold classes regarding matters that are not strictly within your subject area but serve a helpful community purpose (for example, new developments in Mundane affairs or how the College functions).
Guest lectures are also acceptable from time to time, but they should not constitute the majority of your classes.
*** Holding a class in which students sit in silence to burn the clock will not be tolerated. ***
((Note: Per a decision by Kru, teachers may not hold their lectures outside of the game on other platforms. You may, however, host and/or use supplementary material as needed outside of the game.))
2) Scheduling
Consider writing up a syllabus about your class and committing to a fixed
schedule. This is not mandatory, but you are highly encouraged to publicly
promote your planned class(es), such as through boards and world shouts.
3) Announce
Before holding your class, check all other classrooms to see if another class is already in session. Multiple classes cannot be held at once.
When you are ready, head to the classroom for your subject and speak to the classroom Mundane so that they can announce class. You will then need to wait for students to arrive (( 10 min )).
4) Give Your Lesson
Now that you are ready, do whatever you planned to do. Adhere to the expectations as discussed under (1) Class preparation.
5) Speak Permission
Only the teacher can speak by default during classes. You can give Speak Permission to those who are participating by speaking to the classroom Mundane.
Careful! You will need to know how to pronounce (( spell )) your student's name. The classroom Mundane cannot make suggestions for you.
You are also giving the student the ability to speak for the entire class
time, so be mindful about to whom you give speak permission.
6) Remove Disruptive Students
You may remove students who are committed to disrupting your lesson and the learning environment. To remove a troublesome student, you will
need to talk to classroom Mundane about the Arts.
Please be mindful about not abusing these abilities. It is best to keep memories of the disruption in case a complaint is lodged against you.
For the most part, if you can manage to whom you give speak permission,
this likely won't be an issue.
7) Grant Tardy Credit
Many students often arrive after class has started and therefore miss credit. You can grant them tardy credit through the classroom Mundane.
(( *This option is awkwardly placed very close to the option for finishing class, so be careful about where you click! *))
Note that, if a student arrives within the last two or so minutes of class, you are not obligated to give them tardy credit.
8) Finish The Lesson
It is helpful to let students know that class is over by saying "Class is cast". After this point, your class is complete and students can blink (( F5 )) or move around for credit.
You will receive some experience for each student that blinks or moves very soon after the end of class, and with each student you have a chance to earn a rare noble garment mark.
Additionally, teachers and students can speak to Uistean in the Mileth Library after class for more credit. Reminding students about this before ending your class is always appreciated!
9) College Portmanteaus
College Portmanteaus are treasure bags award to Aislings to recognize academic achievement or exceptional participation in an academic endeavor. Chancellors may decide to administer a Portmanteau in these circumstances.
In the classroom setting, students cannot earn or have a chance of earning a Portmanteau for meeting bare minimum expectations. You would not expect to run home with the spoils of the dreadful Son of Drakari for showing up at his doorstep, now would you?
Classes that go above and beyond minimum expectations may be eligible for Portmanteaus.
Let us take art activities as an example. Opening class only to invite students to draw the theme of day would not qualify for Portmanteaus -- anyone can do that! Be creative!
Perhaps you will teach about symbolism behind the town crests. You might open with a lecture on this topic and invite students to share their insights. In your next class, you might review what was discussed and then call on students to submit their own hypothetical town crest to represent a theme or area.
Or perhaps you will dedicate your class to honing an art technique, such as using shading to convey depth effectively; you should explain these techniques before inviting the class to apply them in an activity.
Intellectual labour demands thinking, problem solving, practicing, applying, etc.
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