Recording Your Kills
Mundane Bookkeeping
The Medenian Mundanes (and possibly those of Temuair, too!) follow strict rules when it comes to recording your kills for the Daily Quests. They will only consider the last six types of enemies slain. However, killing an enemy type already within the last six will jump it back to the top of the list. I present below a diagram exemplifying this.
As examples of situations where the mundanes will reject your records, I present two situations: too many kills and the special case of entering a boss room. The latter scenario is a peculiar situation that happens in the Veltain Mines. When Aislings try to enter the boss rooms (for Gan, Mong, or the Veltain Queen) their kill records are checked to see whether they have slain at least 15 Guards, 10 Solders, and 5 Warriors. However, the special doors that lead to these bosses will also wipe your kill list clean. Aislings looking to do their Daily Quest in the Mines should avoid entering boss rooms; or kill Grimlocks again after dealing with the bosses. Also keep in mind that this may not be exclusive to the Veltain Mines. But in the context of Medenian Daily Quests, this is the only relevant location where this phenomenon happens.
Example Scenarios
Scenario 1: Success
flowchart TD
subgraph XXX [" "]
direction LR
newLines["Kill **10 Pestdrel**"]
leList["`Report Card:
**10 Pestdrel**
# oldKill1
# oldKill2
# oldKill3
# oldKill4
# oldKill5
`"]
newLines --> leList
end
subgraph YYY [" "]
direction LR
newLines2["Kill, in this order, 1 Smoldy, 1 Hyena, 1 Death Stone, 1 Grime, 1 Vulture"]
leList2["`Report Card:
1 Vulture
1 Grime
1 Death Stone
1 Hyena
1 Smoldy
**10 Pestdrel**
`"]
newLines2 --> leList2
end
subgraph ZZZ [" "]
direction LR
newLines3["Kill **10 Pestdrel**"]
leList3["`Report Card:
**20 Pestdrel**
1 Vulture
1 Grime
1 Death Stone
1 Hyena
1 Smoldy
`"]
newLines3 --> leList3
end
markdown["`Start Asilon Daily Quest
(kill 20 Pestdrel)`"]
mid["Turn in"]
final["Success"]
markdown --> XXX
XXX --> YYY
YYY --> ZZZ
ZZZ --> mid
mid --> final
Scenario 2: Failure due to too many kills
flowchart TD
subgraph XXX [" "]
direction LR
newLines["Kill **15 Pestdrel**"]
leList["`Report Card:
**15 Pestdrel**
# oldKill1
# oldKill2
# oldKill3
# oldKill4
# oldKill5
`"]
newLines --> leList
end
subgraph YYY [" "]
direction LR
newLines2["Kill, in this order, 1 Smoldy, 1 Hyena, 1 Death Stone, 1 Grime, 1 Vulture"]
leList2["`Report Card:
1 Vulture
1 Grime
1 Death Stone
1 Hyena
1 Smoldy
**15 Pestdrel**
`"]
newLines2 --> leList2
end
subgraph ZZZ [" "]
direction LR
newLines3["Kill 1 Phowa Gladiator"]
leList3["`Report Card:
1 Phowa Gladiator
1 Vulture
1 Grime
1 Death Stone
1 Hyena
1 Smoldy
`"]
newLines3 --> leList3
end
subgraph LLL [" "]
direction LR
newLines4["Kill **5 Pestdrel**"]
leList4["`Report Card:
**5 Pestdrel**
1 Phowa Gladiator
1 Vulture
1 Grime
1 Death Stone
1 Hyena
`"]
newLines4 --> leList4
end
markdown["`Start Asilon Daily Quest
(kill 20 Pestdrel)`"]
mid["Turn in"]
final["Rejected!"]
markdown --> XXX
XXX --> YYY
YYY --> ZZZ
ZZZ --> LLL
LLL --> mid
mid --> final
Scenario 3: Failure due to entering boss room
flowchart TD
subgraph XXX [" "]
direction LR
newLines["Kill **20 Grimlock Guards**"]
leList["`Report Card:
**20 Grimlock Guards**
# oldKill1
# oldKill2
# oldKill3
# oldKill4
# oldKill5
`"]
newLines --> leList
end
subgraph YYY [" "]
direction LR
newLines2["Enter Boss Room"]
leList2["`Report Card:
*empty*
`"]
newLines2 --> leList2
end
markdown["`Start Veltain Mines
Daily Quest
(Kill 20 Grimlock Guards)`"]
mid["Turn in"]
final["Rejected!"]
markdown --> XXX
XXX --> YYY
YYY --> mid
mid --> final