Recording Your Kills
Mundane Bookkeeping
The Medenian Mundanes (and possibly those of Temuair, too!) follow strict rules when it comes to recording your kills for the Daily Quests. They will only consider the last six types of enemies slain. However, killing an enemy type already within the last six will jump it back to the top of the list. I present below a diagram exemplifying this.
As examples of situations where the mundanes will reject your records, I present two situations: too many kills and the special case of entering a boss room. The latter scenario is a peculiar situation that happens in the Veltain Mines. When Aislings try to enter the boss rooms (for Gan, Mong, or the Veltain Queen) their kill records are checked to see whether they have slain at least 15 Guards, 10 Solders, and 5 Warriors. However, the special doors that lead to these bosses will also wipe your kill list clean. Aislings looking to do their Daily Quest in the Mines should avoid entering boss rooms; or kill Grimlocks again after dealing with the bosses. Also keep in mind that this may not be exclusive to the Veltain Mines. But in the context of Medenian Daily Quests, this is the only relevant location where this phenomenon happens.
Example Scenarios
Scenario 1: Success
flowchart TD subgraph XXX [" "] direction LR newLines["Kill **10 Pestdrel**"] leList["`Report Card: **10 Pestdrel** # oldKill1 # oldKill2 # oldKill3 # oldKill4 # oldKill5 `"] newLines --> leList end subgraph YYY [" "] direction LR newLines2["Kill, in this order, 1 Smoldy, 1 Hyena, 1 Death Stone, 1 Grime, 1 Vulture"] leList2["`Report Card: 1 Vulture 1 Grime 1 Death Stone 1 Hyena 1 Smoldy **10 Pestdrel** `"] newLines2 --> leList2 end subgraph ZZZ [" "] direction LR newLines3["Kill **10 Pestdrel**"] leList3["`Report Card: **20 Pestdrel** 1 Vulture 1 Grime 1 Death Stone 1 Hyena 1 Smoldy `"] newLines3 --> leList3 end markdown["`Start Asilon Daily Quest (kill 20 Pestdrel)`"] mid["Turn in"] final["Success"] markdown --> XXX XXX --> YYY YYY --> ZZZ ZZZ --> mid mid --> final
Scenario 2: Failure due to too many kills
flowchart TD subgraph XXX [" "] direction LR newLines["Kill **15 Pestdrel**"] leList["`Report Card: **15 Pestdrel** # oldKill1 # oldKill2 # oldKill3 # oldKill4 # oldKill5 `"] newLines --> leList end subgraph YYY [" "] direction LR newLines2["Kill, in this order, 1 Smoldy, 1 Hyena, 1 Death Stone, 1 Grime, 1 Vulture"] leList2["`Report Card: 1 Vulture 1 Grime 1 Death Stone 1 Hyena 1 Smoldy **15 Pestdrel** `"] newLines2 --> leList2 end subgraph ZZZ [" "] direction LR newLines3["Kill 1 Phowa Gladiator"] leList3["`Report Card: 1 Phowa Gladiator 1 Vulture 1 Grime 1 Death Stone 1 Hyena 1 Smoldy `"] newLines3 --> leList3 end subgraph LLL [" "] direction LR newLines4["Kill **5 Pestdrel**"] leList4["`Report Card: **5 Pestdrel** 1 Phowa Gladiator 1 Vulture 1 Grime 1 Death Stone 1 Hyena `"] newLines4 --> leList4 end markdown["`Start Asilon Daily Quest (kill 20 Pestdrel)`"] mid["Turn in"] final["Rejected!"] markdown --> XXX XXX --> YYY YYY --> ZZZ ZZZ --> LLL LLL --> mid mid --> final
Scenario 3: Failure due to entering boss room
flowchart TD subgraph XXX [" "] direction LR newLines["Kill **20 Grimlock Guards**"] leList["`Report Card: **20 Grimlock Guards** # oldKill1 # oldKill2 # oldKill3 # oldKill4 # oldKill5 `"] newLines --> leList end subgraph YYY [" "] direction LR newLines2["Enter Boss Room"] leList2["`Report Card: *empty* `"] newLines2 --> leList2 end markdown["`Start Veltain Mines Daily Quest (Kill 20 Grimlock Guards)`"] mid["Turn in"] final["Rejected!"] markdown --> XXX XXX --> YYY YYY --> mid mid --> final