While it is our array of nasty traps and snares that rogues are famous 
    for, one must not overlook the refined arts that characterize our 
    roguishness. We are the masters of trickery and hiding in shadowy crevices, 
    yet this is not all a rogue can do. Talented rogues are adept in gem and 
    ring smithing, tailoring garments, fashioning masterful blades and soori, 
    and lock-picking dungeon chests. When I was young these things mattered 
    little to me, for my traps were the staple of my insights. However, as I 
    learned the many skills unique to rogues, I discovered that these abilities 
    are useful and often rather entertaining.
    
Tailoring 
     Common garments can often be dull 
    or not offer you the protection you need. However, rogues, monks, and 
    skilled warriors can work on these clothes, and improve upon them. By adding 
    extra padding here and there, a bit of stitch work, and an improved design, 
    you can alter clothing to offer more protection to its wearer. These 
    improvements range from simply good and finely crafted clothing, to the 
    beauty and extended protection offered by great and grand garments fashioned 
    by master tailors.
Common garments can often be dull 
    or not offer you the protection you need. However, rogues, monks, and 
    skilled warriors can work on these clothes, and improve upon them. By adding 
    extra padding here and there, a bit of stitch work, and an improved design, 
    you can alter clothing to offer more protection to its wearer. These 
    improvements range from simply good and finely crafted clothing, to the 
    beauty and extended protection offered by great and grand garments fashioned 
    by master tailors. 
    An individual skilled in tailoring can also assist in dyeing clothes. The 
    mundane tailors value their tools, special dyes, and expertise, although 
    they will lend them to a politically respected aisling. With the use of the 
    chemical dyes and knowledge of the mundane tailor, you can alter the 
    clothing to the colour and style unique to a particular city. Thus, the 
    patterns and techniques used in Rucesion will create a garment different 
    than that of Suomi, or any other city. Dyed clothes allow aislings to stand 
    out and appear unique from other aislings.
Higgling 
     Higgling allows rogues to purchase 
    mundane items that might not be available as common stock in a store. These 
    materials can include fresh berries from the vines of Suomi, wolf pelts from 
    woodland trappers, or the sweet fermented wines made by the Piet goodwives. 
    Although these might not be currently in the shop, a rogue can order them 
    for a small fee of 500 coins through a local higgler. Of course you must be 
    willing to spend a bit of time waiting for the wares to come in. Other 
    aislings will often employ a rogue to higgle them some berries or wine to 
    save themselves the trip, which can be a good source of some extra pocket 
    change.
Higgling allows rogues to purchase 
    mundane items that might not be available as common stock in a store. These 
    materials can include fresh berries from the vines of Suomi, wolf pelts from 
    woodland trappers, or the sweet fermented wines made by the Piet goodwives. 
    Although these might not be currently in the shop, a rogue can order them 
    for a small fee of 500 coins through a local higgler. Of course you must be 
    willing to spend a bit of time waiting for the wares to come in. Other 
    aislings will often employ a rogue to higgle them some berries or wine to 
    save themselves the trip, which can be a good source of some extra pocket 
    change.
    Another useful application of higgling is, for a scant few coins and some 
    time, "pick the brain" of your local higgler to learn some of the properties 
    of items in your possession.
Gem Smithing 
    The art of gem smithing allows a rogue to polish uncut and raw gems, or 
    even gem fragments, into valuable finished gems. Finishing gems requires 
    some time, and an assistant will greatly increase your chances of success. 
    To begin, one must first know the gem smithing skill, which is taught by 
    Jilt in Piet.
     You may begin by setting up your 
    tools needed in a quiet corner of Temuair, or returning to Jilt's shop to 
    borrow his fine array of gem smithing tools. Then, if you are working with 
    your own tools, sit down and place a coin or two from your purse by your 
    feet. This may seem a bit odd, but it’s a strange trick I find rather 
    helpful. Because each rough gem is shaped differently, you must first 
    fashion a molded stand to hold the gem you are working on. I find that a 
    simple copper coin can easily be worked into a useful gem holder. A rouge 
    should always carry their own smithing set, complete with chisels, a 
    sculpting hammer, rasp and file, picks, clamps, polishing rags, and an 
    eyeglass. You never know when ya need to quickly smith some gems without 
    returning to town. Work slowly and be patient, for one does not wish to risk 
    cracking or even shattering the gem. In time, your skill will improve 
    greatly.
You may begin by setting up your 
    tools needed in a quiet corner of Temuair, or returning to Jilt's shop to 
    borrow his fine array of gem smithing tools. Then, if you are working with 
    your own tools, sit down and place a coin or two from your purse by your 
    feet. This may seem a bit odd, but it’s a strange trick I find rather 
    helpful. Because each rough gem is shaped differently, you must first 
    fashion a molded stand to hold the gem you are working on. I find that a 
    simple copper coin can easily be worked into a useful gem holder. A rouge 
    should always carry their own smithing set, complete with chisels, a 
    sculpting hammer, rasp and file, picks, clamps, polishing rags, and an 
    eyeglass. You never know when ya need to quickly smith some gems without 
    returning to town. Work slowly and be patient, for one does not wish to risk 
    cracking or even shattering the gem. In time, your skill will improve 
    greatly.
    There are three common types of gems: beryl, coral, and ruby. These can 
    be found deep within caves such as those in the Pravat mountains, carried as 
    trinkets on fiends you slay, or stashed in ancient chests deep within crypts 
    and catacombs. These are not difficult to smith, although one must be 
    careful with coral because it has a tendency to splinter. Such gems can be 
    used to decorate fine garments, or be worked into elegant rings. There are 
    also other precious metals, such as the prized talgonite and hy-brasyl, 
    which are as splendid as they are rare. Masterful gem smiths can finish 
    these raw metals, which can be worked into great sets of armor. 
    
Creating Rings 
    As I alluded to, one talent of a skilled gem smith is their ability to 
    work uncut and finished gems into exquisite rings. These delicate 
    workmanships can offer enchanted might or stronger willpower to their 
    wearer. For a small sum of money for tools and supplies, most armorers will 
    lend their instruments to gems smiths who can begin working on a fine ring, 
    and setting gems into it. I highly recommend an assistant for this delicate 
    task, for few can create such finely wrought jewelry on his or her own. With 
    patients, and a bit of luck, you can work almost any kind of gem into a 
    beautiful and beneficial ring.
    
 Studying Creatures
    Studying Creatures 
    Ahh yes ... such a skill can be an invaluable tool for a rogue. Studying 
    creatures allows you to discern many useful attributes of the monster. A 
    rogue can by observing a creature tell which type of creature it is and how 
    much experience and knowledge would be gained from battling it. With 
    practice, a rogue can determine the health of the creature, and with more 
    skill a rogue can determine the creatures toughness. Eventually, when the 
    rogue has mastered this skill, they can even discover the attack and defense 
    elements of the fiend. All this information on a creature is an asset to a 
    rogue, and companions they might be hunting with. 
Hairstyling 
    Rogues have the unique ability to style and dye other aislings hair. If 
    you are skilled and rather dexterous Cassidy, the higgler in Mileth, will 
    teach you how to properly cut, trim, style, and dye others hair. Hairstyling 
    consumes a bit of time for both the stylist and the aisling having their 
    hair done. Aislings can choose from a wide variety of styles and colours, 
    and the result is a new rather unique hairdo.
Soori and Blade 
    Smithing 
    Although the main weapons of a rogue are their traps, a trusted soori or 
    sharp blade can often mean the difference between life or death. Rogues can 
    smith soori and blades, making them sharper and well balanced, to cause 
    greater damage to their opponents. Any rogue can borrow a weapon smiths 
    tools to smith the soori or blade. A few hours of labor are required, as 
    well as an assistant if you wish to succeed, but the outcome is an improved 
    good or fine weapon. These blades require more knowledge and insight to 
    wield because of their craftsmanship. Great and grand blades are even 
    further improved than fine weapons, although they cannot be smithed by 
    aislings.
Lock-picking 
    I remember in my younger years when I crept through the Mileth crypts, 
    and my eyes first laid upon one of those chests. It sat there, massive and 
    rotting from its age, yet sturdy and foreboding. I had just come from the 
    tutelage of Daithi in Mileth, who had taught me how to pick and open locks. 
    I stared at if for a while, its gleaming lock looked nothing like the ones I 
    had practiced on. The padlock however was bolted shut, promising of some 
    unknown treasure inside. I sat in front of it, anxious and a little 
    frightened, and set my thieves picks down in front of me. I went over the 
    diagrams Daithi had shown me in my mind, and began. I pressed a pick in, and 
    quickly found a hidden groove and latch, and another pick ... turned it ... 
    and heard a familiar click. That was it? Instinctively, I reached my hand to 
    lift the latch.
     "Foolish", as Daithi would have 
    ridiculed, for a thin needle sunk deep into my finger. I let out a yelp and 
    drew back my hand, and to my dismay. For the needle, and now the wound, was 
    coated in a strange yet sickly all too well known umber green substance. My 
    head began to swim and my vision became a little blurry, and slowly my 
    muscles felt cold and weak. I would have collapsed there and rested, were it 
    not for the scratching multi-legged noise I heard behind me. Frightened, I 
    quickly lifted the chest and grabbed whatever was inside, hoping it truly 
    was worth meeting Sgrios again! I scampered off as fast as I could away from 
    the hungry 'pede, and collapsed in the crypt entrance. I was still clutching 
    whatever it was when I regained my health. I turned it over in my hands, a 
    delicate ring made from bright gold metal with a yellow gem set into it, and 
    slipped it onto my finger. It was but a little while before I tempted fate 
    and tried that stunt again!
"Foolish", as Daithi would have 
    ridiculed, for a thin needle sunk deep into my finger. I let out a yelp and 
    drew back my hand, and to my dismay. For the needle, and now the wound, was 
    coated in a strange yet sickly all too well known umber green substance. My 
    head began to swim and my vision became a little blurry, and slowly my 
    muscles felt cold and weak. I would have collapsed there and rested, were it 
    not for the scratching multi-legged noise I heard behind me. Frightened, I 
    quickly lifted the chest and grabbed whatever was inside, hoping it truly 
    was worth meeting Sgrios again! I scampered off as fast as I could away from 
    the hungry 'pede, and collapsed in the crypt entrance. I was still clutching 
    whatever it was when I regained my health. I turned it over in my hands, a 
    delicate ring made from bright gold metal with a yellow gem set into it, and 
    slipped it onto my finger. It was but a little while before I tempted fate 
    and tried that stunt again!
    After trial, and a good deal of error, a rogue quickly learns the tricks 
    and traps of lock picking chests. If I actually sat down one day and weighed 
    the treasure over the risk to life, I would probably not continue to unlock 
    chests. But it is the fun of it, and the promised rewards for which one 
    seeks. Besides, I think I've acquired a taste for hemloch!
    There are a few things a rogue needs to pick locks: a little training 
    (which can be provided by Daithi), a set of thieves picks, a bit o' luck, 
    and perhaps some method of counteracting the curses and traps laid upon the 
    chests. Whatever ye do, if you're in danger, a personica or hydele deum 
    usually does the trick, and an arcane song at hand is highly 
    suggested.
Hide in Shadows 
     Such an ability is a renowned art 
    unique to rogues. Fisk in Suomi can train ye to be a master of the shadows, 
    invisible to the common eye. This ability is useful in so many ways. I have 
    often hidden to travel through dangerous areas, explore unknown reaches, 
    escape from hungry fiends, or lay traps without being preyed upon by what 
    you are hunting. I have also found several humorous uses of this skill, but 
    I'll leave that for ye to find out ...
Such an ability is a renowned art 
    unique to rogues. Fisk in Suomi can train ye to be a master of the shadows, 
    invisible to the common eye. This ability is useful in so many ways. I have 
    often hidden to travel through dangerous areas, explore unknown reaches, 
    escape from hungry fiends, or lay traps without being preyed upon by what 
    you are hunting. I have also found several humorous uses of this skill, but 
    I'll leave that for ye to find out ...
    There are a few things I believe younger rogues should know about the 
    ability to hide. First, any hostile act will call attention to where you are 
    hiding, thus making you visible to enemies. These include throwing a soori, 
    stabbing, and taunting enemies. Hide can be effectively used however to 
    allow you to position yourself to backstab a monster. Speaking while hidden 
    does not give away your position to creatures, although aislings will be 
    able to hear you and pick out your location. Also, always keep an eye on how 
    long you can continue hiding before you lose concentration and become 
    visible. You do not want to suddenly appear visible when you're in a hostile 
    area.
    One last thing to know is that--although I have yet to find monsters that 
    posses these abilities--aisling monks can use the skill Cat's Hearing and 
    rogues Eisd Creutair to see the invisible. Thus, always be wary of those who 
    might have that ability if you wish to remain hidden. Narve, the Piet fae 
    priestess, can teach ye Eisd Creutair, if you wish to know it. Another point 
    to note it that, unless you are speaking, members of your group will not be 
    able to see you.
Mending Weapons and Clothing 
    When wandering through Temuair, or hunting in its monstrous inhabited 
    regions, one's things can become worn and threadbare, and even break if not 
    mended. Although the armorers in Temuair who have devoted their lives to 
    this craft are the most skilled at repairing worn items, you can learn to do 
    so as well. Steinar, the Abel armorer, will gladly teach you the skills 
    needed to mend your soori or blades, and patch worn garments. These skills 
    can be quite useful, since one is not always near an armorer or weapon smith 
    when the hilt of you blade becomes loose or your armor threatens to fall 
    apart. Especially in the middle of a hunt!
    I advise that you first practice these skills on common shirts and 
    blades, and become familiar with the techniques. If you begin working on 
    your clothing, and forget a crucial step, you can destroy the garment 
    completely. Woe is the rogue who tried to mend his clothes and weapons while 
    hunting, left out an important element, and had to scurry back to town, 
    naked and unarmed!
    -- written by the rogue Gothan,
Dedicated to all the rougelings who 
    ever asked me questions of these arts ...